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Open Source Ecology
Project Development Channels / ose-game
A Channel Dedicated to Plotting/Discussing the OSE VideoGame
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Test 123
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Nohbdy Ahtall 5/19/2020 11:22 PM
The "setting" of the game world(s) can really help promote certain GVCS tech. For example, the middle of the wilderness might lean towards primitive blacksmithing as an earlier skill, while in an apocalyptic city salvage-knowledge and repurposing shines. The urgency of getting into space (incoming meteor?) might mean focusing on bare-minimal space survival to continue work, whereas large-scale flooding might warrant focusing on desalinization and waterproofing aboard a floating city.
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it's a bit sci-fi https://www.youtube.com/watch?v=W_lmP8jYVLs for some but i'll post some similar games for ideas:
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@Eric Lotze has reached level 1. GG!
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granted also note (edited)
11:24 PM
aaa quality is YEARS of development lol
11:25 PM
so the industrial workflow and interface of satisfactory
11:26 PM
the user object design + semi-real science of KSP:
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Nohbdy Ahtall 5/19/2020 11:26 PM
Ah no worries, yeah it's all that content creation n stuff! However, that's where the "game-ification of 3D CAD models" would shine, as our collection of 3D assets can remain consistent. I personally don't need pretty graphics, and I know plenty of others who also love functionality over aesthetics! Dwarf Fortress, Cataclysm: Dark Days Ahead, and SPace Station 13 are examples of zero/low/bad graphics with amazing gameplay.
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ksp didn't have full cad
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Nohbdy Ahtall 5/19/2020 11:26 PM
KSP is a major one for me toooo! Haven't gotten too far but I love
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but was essentially part assembly level
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same
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haven't (edited)
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even landed on the mun
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Nohbdy Ahtall 5/19/2020 11:28 PM
Blimey! I want to get space stations up and running, a big idea of mine (fore reality too) is the idea of "station hopping" to planets. That way, you can specialize the ships that escape atmosphere just for that purpose, and then all the space-only ships can stay specialized for staying in space. This should allow a sort of "train station" method of reaching planets.
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@Nohbdy Ahtall has reached level 1. GG!
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Nohbdy Ahtall 5/19/2020 11:28 PM
Which means lots of opportunity for having emergency stops on the way!
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same i can't dock ships in orbit for shit
11:28 PM
that will be my next big milestone
11:29 PM
i have finally gotten good stable circularised orbits consistantly
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granted i am very "brute force"
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the maths would make it much easier...
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Nohbdy Ahtall 5/19/2020 11:30 PM
Lmao, yeah I - well it actually took me a while to find out about the missions, and how they expire and such X.x so that kept me stagnant for a while. I have a few methods of orbit for sure now! However, my weakness is... returning from orbit. Explosion/heat often a problem
11:31 PM
I also didn't quite figure out aerodynamics for the spaceplanes, they would help me complete those "specific location" missions, instead I tend to "rocket" my way there ahah
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i always go overboard with heatsheilds/parachutes
11:34 PM
my main issues are rigidity
11:34 PM
i don't know what to call it
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Nohbdy Ahtall 5/19/2020 11:34 PM
Wobblyisms
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but my l o n g rockets act like an elephants trunk 2/3 of the way up
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start bending glitching then snapping'
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g r a n t ed
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orbital assembly is a thing
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but i want to launch the iss in one go dammit
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Nohbdy Ahtall 5/19/2020 11:35 PM
Ahahah yess! I did see the YouTube peeps using a lot of "struts" which I never really got into, but I suppooose that's what's needed
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m o a r s t r u t s
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Nohbdy Ahtall 5/19/2020 11:36 PM
I think at that point I wanted to pretty much just learn CAD software, because messing with it felt too "freeform" and I'm like "Uhh, I think math and precision is... important here..." ahah
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i was spoiled by school with a "free" autodesk liscence
11:37 PM
and was like hey this is pretty easy
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then they take that away when i gradate
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so i went from this:
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to
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gui
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is
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f u n k e e
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Nohbdy Ahtall 5/19/2020 11:39 PM
Open sauce program perhaps? I have to admit, the moment I find any useful program I google + "alternative open source", in fact now I want to look into what's considered the best these days.... However, btw, Blender is extra amazing now, they reformed their whole interface, their 2D drawing is amaze too, the super-nice rendering happens realtime and.. gah it's just so good now since 2.8
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@Nohbdy Ahtall has reached level 2. GG!
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i was trying to see if there was a better FLOSS cad
11:40 PM
blender cad is supposedly being developed
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Nohbdy Ahtall 5/19/2020 11:40 PM
WHaa!
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but is kindof thrown together as of now
11:40 PM
also i need to find the name again
11:41 PM
but i heard on discord the other day about another floss project
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Nohbdy Ahtall 5/19/2020 11:41 PM
Oi also, one step "lower"(or, higher?) but actually "really" worth a mention is: PS4's Dreams. This game... is amazing... revolutionary I say. Heck I might use it to prototype 3D stuff quick before doing it for real in Blender or a CAD program.
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think you just got an account!
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Nohbdy Ahtall 5/19/2020 11:43 PM
The visualized logic stuff is like... better than Unreal Engine's Blueprints, using the whole wire-based thing, soo easy to understand. I've actually thought weeks ago if I could find the files for OSE stuff and try to replicate their look and functionality in there, since it's so dang easy
11:43 PM
Wooot!
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Nohbdy Ahtall 5/20/2020 6:09 PM
I'd like to share, in light of recent space colonization discussion and inspiration from the https://wiki.opensourceecology.org/wiki/Open_Source_Spacecraft_Construction_Set , my generic "floating ocean station" idea.
6:12 PM
Basically, it is my assumption that a heavy (mini-city) floating platform would nullify or heavily reduce the rocking back-and-forth of an ocean. I think that a 3D "mushroom" shape would do wonders. Basically, the large transparent "dome" would fit over the "stem" which is partially or nearly fully submerged in water, with perhaps the rim of the dome(like a contact lens) sitting on top.
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Mobile offshore base (MOB), sometimes called a joint mobile offshore base (JMOB), is a concept for supporting military operations beyond the home shores, where conventional land bases are not available, by deploying on the high seas or in coastal waters, in-theater multipurpos...
6:14 PM
fucking naval air station on floats
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also ssv's i think?
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A semi-submersible platform is a specialised marine vessel used in offshore roles including as offshore drilling rigs, safety vessels, oil production platforms, and heavy lift cranes. They have good ship stability and seakeeping, better than drillships.
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Nohbdy Ahtall 5/20/2020 6:14 PM
I feel this would make a bouyant seal preventing sinking, as log as pressure is done right inside. The inner "moat" of the city might have a circle of seawater(dock vehicles, go underwater, leave the dome, etc). Also the contact-lens-shape might allow large waves to pass over easily or be "hydrodynamic" of sorts
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there we go
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Nohbdy Ahtall 5/20/2020 6:15 PM
Beautiful gah how did I not find these ones before!? I must have found a different research rabbit hole!
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we think alike lol
6:15 PM
wikipedia is like meth for my adhd and ocd mind lol
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sleep or read ALL OF WIKIPEDIA
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Nohbdy Ahtall 5/20/2020 6:17 PM
I'll never forget when I first realized I loved learning and wanted to learn more, I had a paradox between learning to "speed read" versus learning to "learn better" somehow. If I learned to read quickly, I could learn the "learn better" material faster. Or, vice-versa, learn better and therefore learn to speed-read with more quality. lmao
6:17 PM
I don't think I quite learned either, that whole ordeal got in the way and I just ended up randomly learning whatever I'd find as I thought of things ahah
6:18 PM
Oh but yeah, a floating ocean mini-city is a primary idea of mine should I need to "get into space alone" rather than become renown for it or something and have finances/support
6:19 PM
I was assuming the stability is needed for launchpad, but then again after seeing SpaceX land their rocker on a floating platform I was like: "Welp, it's been done, it can be done... it can absolutely be done.."
6:20 PM
That idea usually involves making the self-replicating machine ASAP : P and slowly building a variety of drones to upkeep the ship, vertical farming, etc
6:21 PM
Oh and, of course, all the underwater structures and tech... it's almost like designing for space, a bit! hehe
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those are standard barges
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oil platforms are the semi submersibles
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and are comparitively small
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bigger = more stable
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also anchors and dynamic positioning help
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Frederik C (ZA) 6/11/2020 10:16 AM
Link to the game premise page / wiki... or something? And maybe pin it here. Sounds interesting, but your discussion sort of started in the middle. šŸ™‚
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i LOVE that
2:46 PM
game is simple af but also fun af
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good rule!
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ie checkers AND minecraft do this
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no set strategy = more options with less work
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fucking "go" board game from china (edited)
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Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey ...
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s o h a r d
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also:
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Lazy_Turtle 6/11/2020 2:47 PM
I actually can play it
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mandatory buy + play imo as in play stanley parable it's 5-20 usd) (edited)
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@Lazy_Turtle h o w, we need to play online and i need to learn now
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Lazy_Turtle 6/11/2020 2:49 PM
lol
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Frederik C (ZA) 6/11/2020 5:34 PM
your discussion sort of started in the middle. Guys? šŸ¤· ā“
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lol, this is not well laid out, let me dig
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essentially a mix of:
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  • Farm Simulator + Trucking Simulator + Flight Simulators etc
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  • Minecraft
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  • Factorio
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  • SatisFactory
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  • Scrap Mechanic
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  • Rust
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, BUT
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realistic
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so it also has REAL cad embedded in it, real code, etc
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and it can be exported
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also had plots for literal world domination in a ose game https://wiki.opensourceecology.org/wiki/OSE_Civilization_Game
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Does this explanation of mine work @Frederik C (ZA)
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Frederik C (ZA) 6/12/2020 8:06 AM
@Eric Lotze Thanks. šŸ‘ I'll check those links to catch up. Not that I can probably offer much input. But at least I can follow the conversation.
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Frederik C (ZA) 6/12/2020 4:18 PM
Started watching randomly, to understand what the game concept was. This is hilarious: https://www.youtube.com/watch?v=9DsMuHIjCMU
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it is a sassy and witty game
6:32 PM
quality fuel for when i need "iNtiLectuAl humor"
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ie not slapstick
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and it is secretly a philosophy phd thesis (edited)
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even the FREE DEMO is fun af
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also that video is suprisingly relevant
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also more crude + funny similar satire:
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open source, volunteer, swarm builded gulag
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i do think ancom is one of jreg's few poor satire
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ie TOO satire/strawman
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but the anti centrism and nuanced sex work stuff is good af
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Frederik C (ZA) 6/30/2020 8:06 PM
Not entirely game-related, but... sort of? Can I Make An Animated Movie in 48 Hours? ā€” Austin McConnell https://www.youtube.com/watch?v=Ll-nbQ9BxxY (edited)
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Eric Lotze 7/8/2020 6:25 PM
think i will do and publish that tracotr edit today + set up yt streamin
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Eric Lotze 7/8/2020 6:42 PM
bit of a clusterfuck at the moment but here is the link:
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Eric Lotze 7/8/2020 8:04 PM
pc died/glitched out mid stream/edit
8:04 PM
n e a t
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I forget if the sale is still on steam, but i got that game "eco" on steam
10:30 PM
they have a discord too
10:30 PM
Pretty cool, was usually server based, so that was odd
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Ley Klussyn 7/18/2020 11:44 AM
Hello, did someone said video game development? Actually I like this discussion because, people may know that I'm a game dev on the side, and I've been thinking of making that low-tech gardening-sim OSE-inspired for a while now Didn't do much in term of actually dev, but brainstormed a few ideas (edited)
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i was spoiled by school with a "free" autodesk liscence
@Eric Lotze I think Fusion 360 is free, isn't it?
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sort of; it is free to non-businesses (ie individuals that aren't competition/making profit), but it is cloud based so you aren't "running it" per se (ie if the change rules they could yank it away if they so wish)
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Also as it is closed source you can't make custom tools (i think?)
11:25 PM
@Ley Klussyn Yeah! We are thinking something like "eco" or "satisfactory"
11:26 PM
what software do you use/are familiar with (if any) (i know the BASICS of blender and heard it has a game engine as well (not sure if on par with unity etc) )
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Ley Klussyn 7/19/2020 12:04 PM
I'm familiar with Blender (as a 3d modelling tool) and Godot Engine. I only work with OSS when I can. Hmm, I think Blender /had/ a Game Engine, but I believe it has been scrapped in later versions. Godot Engine has not the best 3D tools /yet/, but it's in active developpement and in 4.0 it will be decent, I think. (Way better lighting) It's working okay now, but it will be way better soon.
12:08 PM
Didn't know about Eco! Looks primising. Maybe a bit too much of "everything in one game", but could still be fun to play.
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Nohbdy Ahtall 7/19/2020 11:16 PM
That sounds like what I gathered from Blender's game engine. Godot is heavily in my view, but I admit Unreal Engine is something I - even though not open source - I wouldn't mind learning since it gives a good look at what could/should be in an engine interface perhaps.
11:20 PM
However, honestly as strange as it sounds, PS4's Dreams is lovely enough and powerful enough to warrant inclusion in a way. Also, I've used it more than either, and learned more, and made more end-results. Also the whole viewport/making aspect is so easily: let me take a break (zooms out to draw a 3d picture) ah no wait need some BGM (get lost in making beats for half an hour) ah okay, well I'm too lazy to make all this furniture (import random community-made furnishings) oh snap how did they make that (dive into the structure and its microchips to learn from others' creations directly). Like, I highly recommend it to people who already make games and code or do art, because it's so enjoyable or easy to mess around OR get serious. (edited)
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Ley Klussyn 7/20/2020 12:04 AM
I never played Dreams, but it sounds fun. Should give it a try one day. Regarding Unreal : I don't know what the best 3D engine is, but to be fair it's probably one of the top, as far as "good-looking" is concerned. Maybe other engines looks great (like Kojima's Fox Engine) but there like, hardcore proprietary, and while Unreal is also propriety you can use it as an indie dev. Like I don't know if you've seen UE5 demo but it looks AMAZING. Also Nanite is the most over-powered tech' I never seen as a 3D Modeler/Game dev, you can just import ANYTHING and it will deal with the polycount dynamically. Like it took me several minutes to process this info when I heard the news. https://www.unrealengine.com/en-US/blog/a-first-look-at-unreal-engine-5 However, still, while I find all this tech amazing, as someone who is also into low-techs and a climate activist, I have a hard time having my game dev work being in a "bubble". Like, I can't from one side talk about over-consumption, how we should reduce our environmental footprint and recycle our toothbrushes and then make a game using a ray-tracing engine, and have everyone buy a brand new PS5 or RTX because "it's the future" or something. (My point is not guilt-tripping, as I've just ordered my new... RTX equipped... computer. It's more about backward-compatibility and making "lower-scopes" games.) A someone who's on the "making" side of video game too, my reasons to prefer to make "simpler" games and not beautiful photorealistic ones is simply... time and money. I can make 200 low-poly assets with the time one of the artists of FF7R took to make Cloud Strife's FACE. It may be a stretch but I think the AAA video game fit every definition of "unsustainable". So... I don't know. Personally I just can't make an "eco-friendly" game using non-eco-friendly tech, but I don't know what's everyone else position on that.
Get a glimpse of new and improved real-time rendering features currently in development.
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@Ley Klussyn has reached level 1. GG!
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how far can we push the Non CommErCial aspect
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Feathercrown 9/14/2020 6:10 AM
I love codebullet
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oh, is this plotting as in creating a storyline??? OWO
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more so technical, as i think it would be moreso like minecraft etc in that there is no (stock) storyline
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ohhhh ok
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Frederik C (ZA) 9/29/2020 1:55 AM
The World could use an open-source "choose your own adventure" app where non-coders can add books or chapters, using markup instructions. Unless there already is a widely used one, that I don't know about. A rich sandbox GUI is preferable. But old-school text adventures are basically limitless when it comes to expansion. Maybe the idea only appeals to those like me, who remember reading the books and playing the first text-based computer games from the 70s and 80s. I don't know. šŸ¤· As Sheldon Cooper said, while playing Zork: "It runs on the most powerful graphics chip in the Universe... Imagination." šŸ˜‰
1:57 AM
Also, AIs can now write them in real time. But the plots are bizarre. šŸ™‚
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Ley Klussyn 9/29/2020 8:34 AM
@Frederik C (ZA) Twine? http://twinery.org/
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Frederik C (ZA) 9/29/2020 5:06 PM
Aha! ā˜ Thanks, @Ley Klussyn. I have no time for games, right now, but that looks promising.
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I loved those books!
7:41 PM
I know "steam workshop" mods could do this well, but i don't know how that fits into the os aspect
7:42 PM
there was some sort of alien invasion type game that was OS (like Xenonauts), may be a good reference for how to go about that idk
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Frederik C (ZA) 9/30/2020 8:56 PM
Depends if monetizing the game is needed as a fund-raising platform. Something like user-made levels / chapters where you can donate if you liked playing the level / chapter. Or just play a preview and then pay for the complete level / chapter. Otherwise you could have game elements that are added by the userbase. And the game works as a sim that teaches OSE / sustainable living principles. Otherwise just something purely entertaining where adding user-made levels is easy. For example: ā€¢ in Mekorama you add levels with a QR code, generated by the app itself. ā€¢ in YASC (Yet Another Sokoban Clone) you can load new levels or level collections with a correctly formatted text file, saved with a specific file extention in the game folder. (Something like New_level.sok, or something like that.) It makes levels as tradable as collectable cards. (Mekorama actually generates a graphic "trading card" from the QR that you can save in your phone gallery.)
11:55 PM
also upvote my "open source it!" comment under the one they made of "why is this getting popular" and via sorting by new, for DEFINETLY not morally sketchy artificial increasing of like to dislike ratio
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Ooh finally ppl are doing smth to get gaming back on linux? Nice, it was a lot easier to get newbies to switch from windows when steam was working
2:50 AM
(or I guess it still works, iirc a year or two back there was some big purge of compatibility or smth)
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goldfishlaser#1337 11/2/2020 2:53 AM
Yeah, steam works for the linux compatible games (edited)
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Ah just stopped getting updated, still works apparently
2:53 AM
Arch is much better for performance for smth like this than debian imo
2:57 AM
Ooh they're using btrfs too, very cool
3:13 AM
at least they build it completely so that the end user doesn't have to do much fiddling
3:13 AM
like mint
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I think it was just there aren't too many linux compatible ones oddly? I need to check
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I know they were selling those linux mini pc's a while back
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that and the
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s t e a m c o n t r o l l e r
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i need one to enhance my immortal dictator simulator (ie civ 6) experience
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the steam machines were based on debian
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also i still have a steam controller
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Also supposedly great for "Cities: Skylines"
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I'm just reposting this here in case any of y'all want to dive in on this, i'm creeping into too many projects to handle myself lol
8:43 PM
was just playing "Eco" recently which reminded me this was a thing
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https://store.steampowered.com/app/1062090/Timberborn/ B e a v e r E n g i n e e r s (I always wondered what would happen if they had a stable food supply, and maybe more lumber/tools. They already have dams, and somewhat canals... (also food storage using thermal mass of dam-water for cooling) )
Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. Choose one of the unique beaver factions and see how long your colony can last!Wet and dry seasonsPrepare your settlement for recurring droughts. Stockpile on food and keep fields and forests alive even after rivers dry up. Rely on both natural water so...
Release Date
Early Access in Q1 2021
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So i FINALLY set up and ran the Open Source Tilt Brush Distribution that google released. It was easier than i thought it would be. I just downloaded the version of unity it used, dowloaded the github file, opened the program in unity and it just WORKED. 8/10 would reccomend. Also here is my Artwork that i have made (so far):
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It has a "mirror" and "straightedge" mode which can allow for me to draw square items well, so that's neat: no angle select one sadly (granted this is for art / playing around with stuff not CAD lol) (edited)
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they returned
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(and posted all their files!)
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Download simutrans for free. A free transportation simulator game. Simutrans is a cross-platform simulation game where players try to successfully manage transportation systems between places by land, air, and water for passengers, mail, and goods. Planes, ships, trains, trams, trucks, buses, or monorails are at your disposal, but factories oper...
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Nohbdy Ahtall 4/2/2021 10:18 PM
The future is Vulkan, and I found a great tutorial series so far on teaching it: https://www.youtube.com/watch?v=Y9U9IE0gVHA I haven't reached the almighty "triangle on screen" just yet, but the quality and depth is already such yes. I understand so much more - and this is someone with no OpenGL or DirectX experience.
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@Nohbdy Ahtall has reached level 9. GG!
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Neat Simulator for working with "Robotic Cells" / other industrial robotics https://store.steampowered.com/app/683880/VR_Robotics_Simulator/
VR Robotics Simulator is an engineering tool used for industrial robot simulation, design, layout, rapid prototyping and reach analysis built exclusively for the HTC Vive.
Price
$9.99
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Nohbdy Ahtall 5/14/2021 11:56 PM
Slowly, oh so slowly, still learning the ways of the game creation. Since it's seeming very hard for me to be motivated to make simple games around topics I'm not into, I'm quite sure I will be heading toward the crazy tech-focused and open-source in-game-isms and ideas. As maybe mentioned before, simple stuff like game-materializing a (2d first likely) Power Cube, utilizing its actual energy output and building a game that is perhaps around these real numbers, and so you would power other objects in-game that tried to have realistic requirements. If it was fun enough to warrant these desires, I could imagine players saying "Hey, can you buff the power cube?", and I'd lead them to OSE in which to help design and implement an upgraded powercube, saying "Well, once it exists as an open source piece of hardware, I will create it in the game." Wouldn't it be funny if people funded or participated in real open technological progress because they wanted it in the game? :P (edited)
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I don't know if you saw them, i made a page or two on some free "vr training software" things (they were moreso demos but anywho)
12:42 AM
One of them was a free demo for some AAA looking stuff, the other had like HL1/2 Graphics and seemed far more do-able
1:53 AM
Those were the two i saw (pun?)
1:54 AM
The "lathe safety simulator" was much simpler texttures/lighting/io wise
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just click/grabing some stuff and giant buttons for others
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Granted i have no idea as to how all that is done i guess so it could be much more complex
1:55 AM
The "InductVR (Beta)" one seems overbuilt for what it currently does, kind of futureproofed for more complex tasks
1:55 AM
I only did the miter say due to not burning the money on the dlc's yet, but they seem intresting
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also i glitched through walls in the final scene and saw all the other tools i guess (also the skybox/world end or whatever the term is)
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The group behind it may collaborate if we contact them too?
1:57 AM
they seemed kind of in the maker scene or something idk, i need to document that group as well
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-- osr-support -- 5/16/2021 2:33 PM
Interesting, I was involved in 100M$ 'Game Based Learning Platform' project, it end up in a drawer and wasn't much appreciated by the industry. Lathe safety is actually pretty hard to deal with, especially in small shops running lots of different parts where safety shields are often just in the way and can also ruin the finish since lot's of it depends on chip breaking.
5:36 AM
I need to watch that tomorrow, but they are doing some serious work on the OSE Game or something!
5:37 AM
I'll ask on the wiki and see if they want to join (If they aren't here already)
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Nohbdy Ahtall 6/18/2021 11:40 PM
Woops, lost guys' voice at around 14:40.
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y u p
Eric Lotze pinned a message to this channel. 6/19/2021 12:57 AM
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Nohbdy Ahtall 6/19/2021 1:11 AM
Heyy! I just recently connected(haven't initiated a true conversation yet though) with this guy who wrote this: https://www.reddit.com/r/learnprogramming/comments/nnz93x/programming_as_a_bedridden_quadriplegic/ So... it's interesting because I seriously tend to consider designing tech in a way that I can use my computer in this guy's exact situation, should it ever happen to me. He uses eye movements and is unable to use voice to interact with the computer. Previously I do recall tech that uses tongue-controllers and breathing-tubes to interact as well. Gah it's so cool, I really would love to see people in these situations thrive in a computerized setting - espeecially in gaming tech!
1,488 votes and 203 comments so far on Reddit
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I am interested in making a jacket like this https://www.artstation.com/artwork/w6b1xg for the OSE game if anyone has any ideas for logos or can help get a cloth workflow to UE that would be great šŸ™‚
A trip down memory lane, 21 Space movies and series I grew up with... can you spot them all?
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I am starting development on a volcano survival level called Tvashtar if anyone is interested in level design and wants to help I can setup a git for the project
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Wesxdz
I am interested in making a jacket like this https://www.artstation.com/artwork/w6b1xg for the OSE game if anyone has any ideas for logos or can help get a cloth workflow to UE that would be great šŸ™‚
Wes - invite https://wiki.opensourceecology.org/wiki/Tauat_Log. He's a graphics logo guy. (edited)
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Nohbdy Ahtall 7/19/2021 1:28 AM
Whoahh I didn't notice all the positive reactions to the OSE Game idea on facebook 4 weeks ago. Ah it's so cool to see interest in things I've.... had interest in for years, but zero friends had any interest in xD (edited)
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learner-long-life 7/19/2021 1:30 AM
Sometimes you have to educate your friends šŸ™‚
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Nohbdy Ahtall 7/19/2021 2:35 AM
#include <iostream> #include <vector> #include <string> using std::vector, std::string; class Story { public: Story() { moment.emplace_back("--- The Wandering Whip ---"); moment.emplace_back("One day, a whip lashes up to you, hissing:"); moment.emplace_back("\"Let us... wander.\""); moment.emplace_back("You begin wandering..."); }; vector<string> moment; }; int main() { Story story; for (auto i : story.moment) { std::cout << i << std::endl; } } I dunno, was starting to show someone some simple RPG console game and stopped here xP. See, C++ ain't so bad :P
2:35 AM
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Wesxdz
I am interested in making a jacket like this https://www.artstation.com/artwork/w6b1xg for the OSE game if anyone has any ideas for logos or can help get a cloth workflow to UE that would be great šŸ™‚
The International System of Units (SI, abbreviated from the French Système international (d'unités)) is the modern form of the metric system. It is the only system of measurement with an official status in nearly every country in the world. It comprises a coherent system of units of measurement starting with seven base units, which are the seco...
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Wesxdz
I am interested in making a jacket like this https://www.artstation.com/artwork/w6b1xg for the OSE game if anyone has any ideas for logos or can help get a cloth workflow to UE that would be great šŸ™‚
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Wesxdz
I am interested in making a jacket like this https://www.artstation.com/artwork/w6b1xg for the OSE game if anyone has any ideas for logos or can help get a cloth workflow to UE that would be great šŸ™‚
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Wesxdz
I am interested in making a jacket like this https://www.artstation.com/artwork/w6b1xg for the OSE game if anyone has any ideas for logos or can help get a cloth workflow to UE that would be great šŸ™‚
I was thinking of something along those lines, granted i know people put stickers on their welder/hardhat etc, and i know some people who have patches like that etc, but with the Open Source Embroidery Machine / A Precious Plastic Injection Molder and a Pin Mold (or just a FDM Printer), you could have stuff for various events on like a pair of coveralls or something
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-- osr-support -- 7/24/2021 3:24 AM
Always a pleasure to see somebody spinning up g++ for no reason šŸ™‚ Unit conversion is now part of osr-script, sorta intermediate language or post processor if you like - outputting anything you like via JS & Liquid expressions. https://git.osr-plastic.org/plastichub/lib-content/src/branch/master/documentation/unit-conv.md. As for now, I am planning strong support for spreadsheets - despite all the Gates/Vaccine hype established even in elite articles šŸ˜‰ (https://news.ycombinator.com/item?id=27923998). Running your infrastructure via Spreadsheets is just to tempting (https://git.osr-plastic.org/plastichub/lib-content/src/branch/master/examples/google-sheet-source.md). Not sure where it goes but currently my attempt is to have at least 3D,2D,common math libraries in one simple script language. More about later in a bigger picture šŸ˜‰ Somebody liked this jacked šŸ™‚
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All information you need to know about Original Prusa 3D printers. Assembly manuals, print quality troubleshooting, calibration, PrusaSlicer and much more.
3:08 PM
(collecting references on how to create better instructionals)
3:13 PM
Figma has gorgeous design and their dogfooding is eminently impressive
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learner-long-life 10/17/2021 6:42 PM
I love CodeParade ! That guy is really mind expanding
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Nohbdy Ahtall 8/8/2022 1:11 AM
I say: Godot or bust. Just all-in on Godot IMO, which also opens up GDNative / C++, and of course the "Mono" builds open up C#, and who knows what else my lack of know-how in that area is. Godot has actually caused me to look through git repositories, I'm making issues(well, in other software - but Godot started it xP), heck I feel on the brink of pull requests. Idk why I've taken so long to ever glimpse at these things - must have been a heap of imposter's syndrome(which I didn't even name nor identify with, so conceptually it seemed foreign). Point is though... it really seems one of the top-top-tier options. Part of this is simply due to Open Source / MIT license, and that may be a prerequisite for any alternative IMO. This is just.... it's so right in so many ways. Aggregate composition and the node system, dogfooding, engine built in Godot itself, tool possibilities,, etc.
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Nohbdy Ahtall 8/18/2022 12:56 AM
Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common res...
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12:57 AM
Also I'll more securely suggest Godot once 4.0 Beta has arrived. Still I'm learning plenty and fine on the bleeding-edge alphas. Just don't assume a major project, and design modularly. Mostly don't load an old project into a new version, and you should be good. backup & archive. Modularity-based thinking will do a lot of the rest.
12:58 AM
https://youtu.be/yFZcfIfJUdg Also I'd suggest hearing out these principles. The title threw me off too, and don't worry about the C++ sides if not relevant to you - it's the concepts and "finely-graduated, granular software" systems.
1:00 AM
Also as for actual game ideas - please check out this for your Game Design Document (GDD): https://www.youtube.com/watch?v=uAf3k2-_mY4
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Nohbdy Ahtall 8/20/2022 9:06 AM
I do love these choices.
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Nohbdy Ahtall 9/20/2022 1:46 AM
Now - or soon - is the time. Remember, Godot is MIT Licensed to, and very useful for non-game works too: https://youtu.be/2PTLsrJPrBY
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Nohbdy Ahtall 10/4/2022 8:07 AM
I really think reaching out to Godot community is a good idea. I don't think there should be "an"(the) OSE game, but multiple. Since housing is a current project, it makes me wonder if a quick simulation of something along those lines would do well. Ultimately I think a Power Cube one is most fun sounding though. Esp. the concept of "the game doesn't update with higher tech equipment(GVCS index) until OSE can make it" - thus fueling a desire to see that through.
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šŸ‘·šŸ»ć€Ž F E A T U R E S 怏šŸ‘·šŸ»šŸ”ø Super PolishedThe game was in Early Access for five months and during that time we made a number of improvements, added functionalities, and a new warehouse and forklifts. All in four big updates (details of which can be found in the events & announcements section).šŸ”¹ Career ModeEnjoy a career mode that allows you to visi...
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11:46 PM
Granted IO may be a bit odd
11:47 PM
Could maybe just flick imaginary switches and whatnot with the Index Knuckles Controllers or do something Hand Tracking related, but that is a major aspect that would be missing iā€™d imagine.
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is anyone interested in doing any scale of remote collaboration, either development or playtesting, for something like an OSE game? (edited)
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Wesxdz
is anyone interested in doing any scale of remote collaboration, either development or playtesting, for something like an OSE game? (edited)
yes...? with chatgpt these days, it's trivial, no?
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I have access to some land, and I've been interested if I provide an interface to pilot a robot what would be useful to create initially
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pcuci
yes...? with chatgpt these days, it's trivial, no?
I think that regarding using AI agents as collaborators, the main bottlenecks are 1. are they open source (open ai vs incompetent) 2. are they financially self-sustaining (ie producing revenue enough to fund their own compute)
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1:46 AM
it would be bad if we ended up in a situtation where closed source AIs are the only ones making progress on the open design movement, but worse if nobody was making progress
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not too woried about that, most open source AIs seem to be getting good fast
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I think GPT-4 is the only moderately competent almost-general AI
1:49 AM
there is also the problem that all of this runs on Nvidia GPUs
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you use it for reasoning or like a "better wikipedia"?
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mainly I use for codegen
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can it do game dev code gen well?
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Wesxdz
is anyone interested in doing any scale of remote collaboration, either development or playtesting, for something like an OSE game? (edited)
then it's a go šŸ™‚
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I already spent too much of my money on GPT-4 lol
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$20/months is not too shabby
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The problem is to remove human in loop financially sustainably with the API
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{'ecology': [{'relationship': 'From', 'tool': '3D Scanner'}, {'relationship': 'From', 'tool': 'CAD'}, {'relationship': 'From', 'tool': 'Laser Cutter'}, {'relationship': 'From', 'tool': 'Bioplastic Extruder'}, {'relationship': 'Uses', 'tool': 'Bioplastic'}, {'relationship': 'Creates', 'tool': '3D Prints'}, {'relationship': 'Enables', 'tool': 'Metal Casting'}, {'relationship': 'Enables', 'tool': 'Digital Fabrication'}]}
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I tried extracting the product ecology for the whole GVCS... However, there are some uncertainties around the relationships, not all the tables are completed either
2:11 AM
2:11 AM
the common relationship attributes are from, uses, creates, enables but there are a few others sprinkled in (edited)
2:12 AM
made with, used by, etc...
2:13 AM
there are also 'from[components]' relationships on a handful, but the formatting is inconsistent, sometimes components are in a new section
2:13 AM
and then there are all the distinct graphs for material/building/tool flows... šŸ˜…
2:15 AM
so, I guess my conclusion is that maybe the ecology is too complex and integrated. for example, as far as I am aware, there are no machines that have no dependencies on other machines
2:17 AM
maybe a good idea is to start with smaller ecologies? ie 3 open hardware machines which together produce novel economic value instead of 50
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Wesxdz
maybe a good idea is to start with smaller ecologies? ie 3 open hardware machines which together produce novel economic value instead of 50
Anne vs the Gang 7/25/2023 8:51 AM
smaller: yes šŸ™‚ - rings a bell, I think the most useful relation to know is 'used by' (if you can maintain it :). I changed a bit design policy over the years, after recognizing that there could be always a mutual use for other projects. Here for instance, a hub and a transmission, subtle but effective, to be re-used in a bigger version, or used as hand crank on a shredder, extruder or press. still waiting for AI to understand 3D, and a certain set of rules (as in expert systems) about it, so we could ask 'design me an injector, using my inventory, and a given library of designs' šŸ˜‰
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I think 'used by' or 'depends on' is not sufficient here
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6:39 PM
6:39 PM
something like the power cube has a lot of dependencies
6:39 PM
there are also circular dependencies for some subgraphs such as the induction furnace and press forge (edited)
6:40 PM
and my biggest concern is that 'from'/'uses' does not adequately express the full relationship
6:40 PM
for example some gvcs machines include another machine as a submodule (edited)
6:40 PM
others depend on outputs from another machine, such as steel in their construction
6:41 PM
others depend on outputs from another machine in their operation
6:41 PM
others depend on a 'machine sequence' used prior
6:41 PM
either in fabrication or operation
6:42 PM
others are used by other machines, and it is ambiguous whether they should 'depend on' or 'use' submodules of the machine they depend on or use
6:43 PM
for example, tractor 'uses' power cube
6:43 PM
therefore, should trencher 'use' power cube or is this implicit by the relationship tractor 'use' trencher
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The original GVCS has basically three CNC machine variants ('CNC Circuit Mill', 'CNC Torch Table', and 'Multimachine')
6:53 PM
or maybe even more if you consider the 3D printer
6:57 PM
I really think that relationships should be considered from a pathfinding perspective
6:57 PM
ie you can either buy certain parts, or use more primitive fabrication workflows to bootstrap a machine
6:57 PM
in order to get around self-dependency loops
6:57 PM
of which there are very many in the GVCS
7:02 PM
an example of a pathfinding subgraph would be something like providing multiple viable nodesets such as in the case of Microtrac a subgraph that identifies either Plasma Cutter OR CNC Torch Table could be used
7:02 PM
with node attributes identifying fabrication tradeoffs such as cost, time, skill etc
7:03 PM
then pathfinding given constraints
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@Wesxdz has reached level 11. GG!
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one more thing I guess is that... due to the modularity, there are multiple viable machine sequences (for example, the Hay Rake could be powered by Tractor attachment OR Power Cube directly)
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relationships_indicated = ['from', 'uses', 'uses x from m', 'used by', 'created with', 'used with', 'works with', 'works with m via x', 'creates', 'equips', 'enables', 'made with x from m', 'To be used in conjunction with', 'takes input x from m', 'creates output x for m'] here are all the relationship types indicated in the core product ecology entries
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Wesxdz
and my biggest concern is that 'from'/'uses' does not adequately express the full relationship
If helpful, the DOF spec defines a Component as consisting of parts, tools, and assemblySteps. Parts being components that are consumed as part of the assembly (e.g., 3D printer filament); tools being components that are used, but not consumed as part of the assembly (e.g., 3D printer). Both parts and tools share the same data structure, ComponentListItem, which represent instances of a subcomponent (i.e., another standalone Component, which may consist of its own list of parts, tools, and assemblySteps) needed to build the Component. A ComponentListItem has an "options", field, as you may encounter more than one P/N that satisfies the need for a particular part or tool (e.g., either an Adafruit Arduino Uno or Sparkfun Arduino Uno option may satisfy the need for your "Arduino Uno" part or tool). https://mach30.github.io/dof/#_component https://mach30.github.io/dof/#_component_list_item (edited)
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describing a graph schema for bootstrapping civilization is really hard (edited)
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303adastra
If helpful, the DOF spec defines a Component as consisting of parts, tools, and assemblySteps. Parts being components that are consumed as part of the assembly (e.g., 3D printer filament); tools being components that are used, but not consumed as part of the assembly (e.g., 3D printer). Both parts and tools share the same data structure, ComponentListItem, which represent instances of a subcomponent (i.e., another standalone Component, which may consist of its own list of parts, tools, and assemblySteps) needed to build the Component. A ComponentListItem has an "options", field, as you may encounter more than one P/N that satisfies the need for a particular part or tool (e.g., either an Adafruit Arduino Uno or Sparkfun Arduino Uno option may satisfy the need for your "Arduino Uno" part or tool). https://mach30.github.io/dof/#_component https://mach30.github.io/dof/#_component_list_item (edited)
yeah I like how this specifies distinct item types for components and parts (edited)
11:49 PM
the tools parameter is also very good
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Wesxdz
describing a graph schema for bootstrapping civilization is really hard (edited)
We're working on schema validators over at Mach 30. The tooling that wraps around the validators should allow for CRUD operations on schemas and/or data that conforms to a schema, s.a., a DOF project or other domain-specific languages that build off of the base modeling language (edited)
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HeteroData( machine={ x=[2] }, (machine, from, machine)={ edge_index=[2, 133] }, (machine, uses, machine)={ edge_index=[2, 59] }, (machine, enables, machine)={ edge_index=[2, 98] } )
1:39 AM
alright, I finished implementing a product ecology into a PyG dataset
1:40 AM
it's pretty basic, but it is the foundation for procedural civilization tech tree generation
1:40 AM
via graph machine learning
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Wesxdz
I think 'used by' or 'depends on' is not sufficient here
I'm not too crazy on that system either. It's decent for an ultra-broad view, and can make sense to an extent, but it made the GVCS more inflexible than realistic imo and also made less sense from a per-page perspective
12:35 AM
Good for infographics/grand scheme planning and that's about it imo
10:59 PM
A neat video by this AMAZING Blender tutorial channel "Default Cube" on how they are making a whole series on the "Blender Game Engine" (which is supposedly got a decent update; no latest gen Unreal engine or whatever, but capable)
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UPBGE is... Only useful for animation
3:17 PM
There is Sword of Symphony
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Nohbdy Ahtall 9/24/2023 5:36 AM
All-in on Godot 4.x. Blender and Krita and Inkscape and much more included for sure
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